VizUp Streamline Business 4.3.7
| Released: | 2012-01-27 |
| License: | $299.00 |
| Publisher: | VizUp, Inc. |
| Language: | English |
| Platform: | Vista, Windows, Mobile |
| Requirements: | WinXP or higher, 256MB RAM, 50MB HD |
| Install: | Install Only |
| Downloads: | 106 |
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Publisher's Description:
VizUp Streamline Business - VizUp Streamline is an ad hoc polygon reduction and optimization system that enables you to reduce the number of polygons in a complex 3D model and optimize its geometry. The end result of such compression is a model with a well-balanced level of details and size, which can be used in virtual reality and real-time visualization systems. VizUp Streamline supports Wavefront .OBJ, VRML 2.0/97 and StereoLitho (.STL) file formats.
VizUp is designed specially for game developers, architects, and 3D designers. With this software in place, they get a pain-free way to reduce polygons and optimize 3D models, and presentations before publishing them on the Web. Also, VizUp Streamline simplifies LODs generation for games and virtual reality.
The best thing about this software is that it saves you from time-consuming routine operations and lets you put your energy into creativity. The product has a "Fast reduction" option to let you optimize 3D models quickly and effectively select the necessary level of reduction for many models. The learning curve is minimal, so you can start your first polygon compression project in a few minutes.
Unique to VizUp is that it compresses the model for all possible ratios at once. This means you can see the effect of any compression level instantly with a click on the corresponding ratio button. Switch between different compression ratios, compare the resulting models and select the one that fits your requirements.
Another good thing about VizUp is its unique ability to maintain the visual fidelity of the model even at high compression ratios. In compressing a model, VizUp deletes some vertices, but the coordinates of the remaining vertices do not change. Thanks to this, there are minimal distortions during texture mapping, as texture coordinates of the vertices remain the same.
List of Changes:
Version 4.3.7 from 2012-01-27
Show all changesVersion 4.3.6 from 2012-01-19
Added support of normals smoothing method.
Version 4.3.5 from 2012-01-12
Improved bicubic normals interpolation function.
Version 4.3.3 from 2011-12-25
Added advanced bicubic normals interpolation function.
Version 4.3.2 from 2011-12-17
Added faster bicubic normals interpolation function.
Version 4.3.1 from 2011-12-11
Added advanced skinning preservation function.
Version 4.3.0 from 2011-12-02
Added support of skinning preservation function.
Version 4.2.0 from 2011-10-01
VizUp is working fine on Windows 7.
Version 4.1.3 from 2011-08-19
Improved support for ATI cards.
Version 4.1.2 from 2011-08-11
Advanced reduction algorithm has been released.
Version 3.9.3 from 2011-04-28
Added advanced normals generation method.
Version 3.9.0 from 2011-04-07
Added support of advanced normals generation method.
Version 3.8.3 from 2011-01-20
Improved support of advanced normals preservation method.
Version 3.8.2 from 2011-01-08
Improved support of advanced border preservation method.
Version 3.7.8 from 2010-12-06
Added advanced method of texture mapping preservation.
Version 3.7.7 from 2010-11-24
Improved support of texture mapping preservation method.
Version 3.7.6 from 2010-11-08
Improved support of texture coordinates preservation method.
Version 3.7.5 from 2010-10-25
Improved support of special material border preservation method.
Version 3.7.4 from 2010-10-12
Improved support of special texture border preservation method.
Version 3.7.2 from 2010-08-27
Improved StereoLitho (.STL) import/export.
Version 3.7.1 from 2010-08-10
Improved advanced shapes/groups fixation function.
Version 3.7.0 from 2010-07-24
Improved texture borders preservation algorithm.
Version 3.6.8 from 2010-06-20
Improved texture borders processing algorithm.
Version 3.6.7 from 2010-05-15
Improved texture coordinates processing algorithm.
Version 3.5.8 from 2010-01-27
Improved reduction of complex models.
Version 3.5.6 from 2010-01-10
Improved support of complex models (texture border preservation using).
Version 3.5.5 from 2009-12-17
Improved support of complex models (more effective border preservation using).
Version 3.5.4 from 2009-11-27
Added support of special texture border preservation method.
Version 3.5.3 from 2009-11-06
Added support of special border preservation method.
Version 3.5 from 2009-09-22
Added support of 64-bit floating-point precision.
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